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Circle Empires Wiki
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==List of buildings== ===Storehouse=== The [[Storehouse]] is the core building of a circle. It is needed to build other basic buildings as well as basic [[units]]. {| class="wikitable sortable" |- ! Picture !! Name !! Price !! Health !! Damage !! Function |- | [[File:storehouse.png|160px|link=Storehouse]] || [[Storehouse]] || 50 [[Wood]] || 300 || || A drop-off place for resources<br/>Can become an [[Improved Storehouse]] |} ===Basic buildings=== Basic buildings are always available to be built if the player has a [[Storehouse]] and enough [[resources]]. {| class="wikitable sortable" |- ! Picture !! Name !! Price !! Health !! Damage !! Function |- | [[File:wood wall.png|160px|link=Wood Wall]] || [[Wood Wall]] || 800 [[Wood]] || 1200 || || Keeps enemies out<br/>Can be upgraded to a [[Stone Wall]] |- | [[File:bank.png|160px|link=Bank]] || [[Bank]] || 200 [[Wood]]<br/>500 [[Food]] || 300 || || Generates 4 [[Gold]] at a time<br/>Each circle can only have 1 Bank<br/>Can become a [[Big Bank]] |- | [[File:tower.png|160px|link=Tower]] || [[Tower]] || 200 [[Wood]]<br/>300 [[Food]] || 250 || 20 || Fires at enemies |- | [[File:poison tower.png|160px|link=Poison Tower]] || [[Poison Tower]] || 200 [[Wood]]<br/>500 [[Food]] || 400 || 6 || Fires at enemies<br/>[[Poison damage]]: 7 (20 seconds) |- | [[File:frost tower.png|160px|link=Frost Tower]] || [[Frost Tower]] || 200 [[Wood]]<br/>500 [[Gold]] || 400 || 6 || Fires at enemies<br/>[[Freezing damage]]: 40% slow down (2 seconds) |- | [[File:fire tower.png|160px|link=Fire Tower]] || [[Fire Tower]] || 800 [[Food]]<br/>200 [[Gold]] || 500 || 18 || Fires at enemies<br/>[[Burning damage]]: 15 (20 seconds) |} ===Special buildings=== Special buildings can be built if the player has a required [[Units|unit]]. Special buildings cannot be destroyed. {| class="wikitable sortable" |- ! Picture !! Name !! Price !! Health !! Damage !! Function |- | [[File:camp.png|160px|link=Camp]] || [[Camp]] || 1000 [[Wood]] || || || Requires a [[Master Worker]]<br/>Used to buy various [[units]] and mushrooms |- | [[File:life control.png|160px|link=Life Control]] || [[Life Control]] || 1000 [[Wood]] || || || Requires a [[Master Worker]]<br/>Used to buy various [[units]] as well as [[Extra Life|Extra Lives]] |- | [[File:altar of experience.png|160px|link=Altar of Experience]] || [[Altar of Experience]] || 3000 [[Wood]] || || || Requires a [[Master Healer]]<br/>When something is destroyed in its [[circle]], friendly creatures gain [[experience]] |- | [[File:altar of gold.png|160px|link=Altar of Gold]] || [[Altar of Gold]] || 5000 [[Wood]] || || || Requires a [[Master Healer]]<br/>When something is destroyed in its [[circle]], its owner gains [[Gold]] |} ===Improved buildings=== [[Storehouse]]s and [[Bank]]s become new, improved buildings when they have earned enough [[experience]]. [[Wood Wall|Walls]] can be improved by spending [[resources]]. {| class="wikitable sortable" |- ! Picture !! Name !! [[experience|XP]] or Price !! Health !! Damage !! Function |- | [[File:improved storehouse.png|160px|link=Improved Storehouse]] || [[Improved Storehouse]] || 1000 [[experience|XP]] as [[Storehouse]] || 1000 || || Bonus resources: 10%<br/>Can become an [[Ultimate Storehouse]] |- | [[File:ultimate storehouse.png|160px|link=Ultimate Storehouse]] || [[Ultimate Storehouse]] || 3000 [[experience|XP]] as [[Improved Storehouse]] || 1300 || || Bonus resources: 30% |- | [[File:big bank.png|160px|link=Big Bank]] || [[Big Bank]] || 240 [[experience|XP]] as [[Bank]] || 600 || || Generates 6 [[Gold]] at a time<br/>Can become a [[Huge Bank]] |- | [[File:huge bank.png|160px|link=Huge Bank]] || [[Huge Bank]] || 3000 [[experience|XP]] as [[Bank]] || 900 || || Generates 10 [[Gold]] at a time |- | [[File:stone wall.png|160px|link=Stone Wall]] || [[Stone Wall]] || 1000 [[Wood]] || 3000 || || Keeps enemies out<br/>Can be upgraded to a [[Fine Wall]] |- | [[File:fine wall.png|160px|link=Fine Wall]] || [[Fine Wall]] || 1000 [[Wood]] || 5000 || || Keeps enemies out |} [[Category:Buildings]]
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