Units

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Units are the heart and soul of Circle Empires. Most units are used to attack enemy units and buildings, while some have special abilities such as healing or collecting resources.

List of units[edit | edit source]

Basic units[edit | edit source]

Basic units are bought from the Storehouse.

Picture Name Price Health Damage Type Notes
Worker.png Worker 150 Food 50 3 Melee Automatically collects resources from the circle he is in
Can become a Master Worker
Guard.png Guard 150 Food 280 5 Melee Can become a Big Guard
Archer.png Archer 100 Wood
150 Food
40 10 Ranged Can become a Master Archer
Axe thrower.png Axe Thrower 300 Wood
50 Food
180 5 Ranged Damages all hostiles in the line of fire
Can become a Master Axe Thrower
Knight.png Knight 100 Food
150 Gold
480 12 Melee 60% knockback resistance
Armor 3 (15% protection)
Can become a Grand Knight
Healer.png Healer 100 Food
500 Gold
400 4 Ranged Automatically heals friendly units in range
Can become a Master Healer
Horse archer.png Horse Archer 120 Wood
75 Gold
250 10 Ranged Collects bonus resources from kills
Can become a Master Horse Archer
Wizard.png Wizard 3000 Gold 400 40 Ranged Has splash damage
Can become an Elder Wizard
Apprentice.png Apprentice 3500 Wood
3500 Food
700 30 Ranged Freezing damage: 30% slow down (for 5 seconds)
Can raise zombies from creatures he kills
Can become a Necromancer
Red dragon.png Red Dragon 4000 Wood
6000 Food
900 80 Ranged Burning damage: 10 (for 15 seconds)
Can become a Gold Dragon

Special units[edit | edit source]

Special units are bought from specialized buildings, found from mystery boxes or require having a particular Leader.

Picture Name Price Health Damage Type Notes
Frenzy mage.png Frenzy Mage 4000 Gold 900 30 Ranged Bought from Life Control
Friends in his circle get +4% attack speed
Druid.png Druid 3500 Gold 800 30 Ranged Bought from Life Control
Friends in his circle get +30% health regeneration
Frost ghost.png Frost Ghost 300 Food 80 3 Melee Bought from Camp
Freezing damage: 60% slow down (for 8 seconds)
70% knockback resistance
50% freeze resistance
Deep freezes all nearby enemies when it's destroyed
Ghost.png Ghost 500 Food
800 Gold
500 50 Melee Bought from Camp
Has 1 extra life
40% knockback resistance
40% freeze resistance
Can become a Scary Ghost
Goblin.png Goblin 150 Food 180 5 Melee Bought from Camp
Collects bonus resources from kills
Can become a Strong Goblin
Vampire.png Vampire 300 Food
300 Gold
450 10 Melee Bought from Camp
Lifesteal: 50%
Can't be healed
60% knockback resistance
Can become an Old Vampire
Void bug.png Void Bug N/A 200 10 Melee Found from Mystery Box
Poison damage: 2 (for 120 seconds)
Void queen.png Void Queen 5000 Wood
5000 Gold
3000 200 Melee Can be created if Darius the Druid is the Leader
Pumpkin-man.png Pumpkin-man N/A 350 5 Melee Created by a Pumpkin Necromancer
100% poison resistance
Pumpkin necromancer.png Pumpkin Necromancer N/A 150 12 Ranged Can be created instead of other units if Puck the Pumpkin King is the Leader
Zombie.png Zombie N/A 120 5 Melee Found from Mystery Box or created by an Apprentice, Necromancer or Master Necromancer
Dies after 5 minutes
Poison zombie.png Poison Zombie 100 Wood
100 Food
400 5 Melee Poison damage: 3 (for 30 seconds)
Can be created if Xee and Xess the Demon Couple is the Leader
Golem.png Golem 10 Wood
200 Food
1000 15 Melee Can be created instead of Knights if Barandur the Builder is the Leader
Evil mermaid.png Evil Mermaid 150 Food 140 12 Ranged Can be created if Xee and Xess the Demon Couple is the Leader
Mermaid archer.png Mermaid Archer 150 Wood
100 Food
200 30 Ranged Freezing damage: 50% slow down (for 8 seconds)
Can be created if Xee and Xess the Demon Couple is the Leader
Mermaid spearman.png Mermaid Spearman 100 Wood
400 Food
400 40 Ranged Can be created instead of Axe Throwers if Wyona the Water Queen is the Leader
Mermaid priest.png Mermaid Priest 500 Food
100 Gold
160 5 Ranged Can be created instead of Healers if Wyona the Water Queen is the Leader
Automatically heals friendly units in range
Mermaid lord.png Mermaid Lord 5000 Wood
5000 Gold
1500 90 Ranged Freezing damage: 80% slow down (for 10 seconds)
Can be created if Xee and Xess the Demon Couple is the Leader
Friends in circle get 100% health regeneration
Friends in circle get 5% attack speed

Improved units[edit | edit source]

When a unit earns enough experience, it becomes a new, improved unit.

Picture Name XP required Health Damage Type Notes
Master worker.png Master Worker 220 as Worker 300 3 Melee Automatically collects resources from the circle he is in
Unlocks Camp and Life Control
Big guard.png Big Guard 120 as Guard 500 15 Melee Can become a Huge Guard
Huge guard.png Huge Guard 450 as Big Guard 800 30 Melee Can become a Royal Guard
Royal guard.png Royal Guard 900 as Huge Guard 1300 50 Melee N/A
Master archer.png Master Archer 110 as Archer 300 20 Ranged Can become a Sharpshooter
Sharpshooter.png Sharpshooter 500 as Master Archer 500 60 Ranged N/A
Master axe thrower.png Master Axe Thrower 500 as Axe Thrower 500 8 Ranged Damages all hostiles in the line of fire
Can become an Elite Axe Thrower
Elite axe thrower.png Elite Axe Thrower 800 as Master Axe Thrower 900 14 Ranged Damages all hostiles in the line of fire
Grand knight.png Grand Knight 300 as Knight 750 25 Melee 60% knockback resistance
Armor 5 (23% protection)
Can become a Champion
Champion.png Champion 480 as Grand Knight 1100 40 Melee 60% knockback resistance
Armor ?
Master healer.png Master Healer 280 as Healer 700 6 Ranged Automatically heals friendly units in range
Unlocks Altar of Expierence and Altar of Gold
Master horse archer.png Master Horse Archer 350 as Horse Archer 500 30 Ranged Collects bonus resources from kills
Can become an Elite Horse Archer
Elite horse archer.png Elite Horse Archer 700 as Master Horse Archer 900 60 Ranged Collects bonus resources from kills
Elder wizard.png Elder Wizard 2200 as Wizard 700 100 Ranged Has splash damage
Burning damage: 10 (for 8 seconds)
Can become a Grand Wizard
120px Grand Wizard 8000 as Elder Wizard ? ? Ranged Has splash damage
Necromancer.png Necromancer 800 as Apprentice 900 40 Ranged Freezing damage: 60% slow down (for 5 seconds)
Can raise zombies from creatures he kills
Can become a Master Necromancer
Master necromancer.png Master Necromancer 2200 as Necromancer 1000 70 Ranged Freezing damage: 70% slow down (for 5 seconds)
Can raise zombies from creatures he kills
Gold dragon.png Gold Dragon 7000 as Red Dragon 1300 90 Ranged Burning damage: 15 (for 15 seconds)
Can become a Diamond Dragon
120px Diamond Dragon 15000 as Gold Dragon ? ? Ranged Burning damage: ? (for 15 seconds)
Scary ghost.png Scary Ghost 400 as Ghost 700 80 Melee Has 1 extra life
40% knockback resistance
60% freeze resistance
Can become a Terrifying Ghost
Terrifying ghost.png Terrifying Ghost 1000 as Scary Ghost 1000 120 Melee ?
Strong goblin.png Strong Goblin 120 as Goblin 260 12 Melee Collects bonus resources from kills
Can become a Goblin Smasher
Goblin smasher.png Goblin Smasher 250 as Strong Goblin 380 50 Melee Collects bonus resources from kills
Can become a Master Goblin
Master goblin.png Master Goblin 400 as Goblin Smasher 480 90 Melee Collects bonus resources from kills
Old vampire.png Old Vampire 90 as Vampire 600 25 Melee Lifesteal: 50%
Can't be healed
60% knockback resistance
Can become a Dreaded Vampire
Dreaded vampire.png Dreaded Vampire 240 as Old Vampire 1000 60 Melee Lifesteal: 75%
Can't be healed
60% knockback resistance
Can become a Vampire Lord
Vampire lord.png Vampire Lord 350 as Dreaded Vampire 1100 100 Melee Lifesteal: 100%
Can't be healed
60% knockback resistance
Can become a Vampire King
Vampire king.png Vampire King 550 as Vampire Lord 1500 140 Melee Lifesteal: 150%
Can't be healed
60% knockback resistance
Can become an Ancient Vampire
Ancient vampire.png Ancient Vampire 1000 as Vampire King 2400 200 Melee Lifesteal: 200%
Can't be healed
60% knockback resistance