Buildings

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Buildings are structures that the player can build inside the circles he controls. Some buildings are used to collect resources, others defend the circle against the enemies, and some provide special units.

List of buildings[edit | edit source]

Storehouse[edit | edit source]

The Storehouse is the core building of a circle. It is needed to build other basic buildings as well as basic units.

Picture Name Price Health Damage Function
Storehouse.png Storehouse 50 Wood 300 A drop-off place for resources
Can become an Improved Storehouse

Basic buildings[edit | edit source]

Basic buildings are always available to be built if the player has a Storehouse and enough resources.

Picture Name Price Health Damage Function
Wood wall.png Wood Wall 800 Wood 1200 Keeps enemies out
Can be upgraded to a Stone Wall
Bank.png Bank 200 Wood
500 Food
300 Generates 4 Gold at a time
Each circle can only have 1 Bank
Can become a Big Bank
Tower.png Tower 200 Wood
300 Food
250 20 Fires at enemies
Poison tower.png Poison Tower 200 Wood
500 Food
400 6 Fires at enemies
Poison damage: 7 (20 seconds)
Frost tower.png Frost Tower 200 Wood
500 Gold
400 6 Fires at enemies
Freezing damage: 40% slow down (2 seconds)
Fire tower.png Fire Tower 800 Food
200 Gold
500 18 Fires at enemies
Burning damage: 15 (20 seconds)

Special buildings[edit | edit source]

Special buildings can be built if the player has a required unit. Special buildings cannot be destroyed.

Picture Name Price Health Damage Function
Camp.png Camp 1000 Wood Requires a Master Worker
Used to buy various units and mushrooms
Life control.png Life Control 1000 Wood Requires a Master Worker
Used to buy various units as well as Extra Lives
Altar of experience.png Altar of Experience 3000 Wood Requires a Master Healer
When something is destroyed in its circle, friendly creatures gain experience
Altar of gold.png Altar of Gold 5000 Wood Requires a Master Healer
When something is destroyed in its circle, its owner gains Gold

Improved buildings[edit | edit source]

Storehouses and Banks become new, improved buildings when they have earned enough experience. Walls can be improved by spending resources.

Picture Name XP or Price Health Damage Function
Improved storehouse.png Improved Storehouse 1000 XP as Storehouse 1000 Bonus resources: 10%
Can become an Ultimate Storehouse
Ultimate storehouse.png Ultimate Storehouse 3000 XP as Improved Storehouse 1300 Bonus resources: 30%
Big bank.png Big Bank 240 XP as Bank 600 Generates 6 Gold at a time
Can become a Huge Bank
Huge bank.png Huge Bank 3000 XP as Bank 900 Generates 10 Gold at a time
Stone wall.png Stone Wall 1000 Wood 3000 Keeps enemies out
Can be upgraded to a Fine Wall
Fine wall.png Fine Wall 1000 Wood 5000 Keeps enemies out